May 18, 2024  
2023-2024 Schoolcraft Catalog 
    
2023-2024 Schoolcraft Catalog [ARCHIVED CATALOG]

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CGT 136 - Interactive 1 UI Design


Credits: 3
Lecture Contact Hours: 3
Description: This course introduces the student to the unique design principles and standards for creating effective interactive media. Design processes will be introduced to aid in the basic planning, wireframing and construction of a project. An understanding of graphics will be integrated with its technical build. Students will design with emphasis on access and semantic markup. Basic authoring tools and image editing software will be used.

Prerequisites: None.
Corequisites: CGT 109  if not taken previously. CGT 123  if not taken previously. CGT 125  if not taken previously.CGT 163  
Recommended: Computer experience. CGT 127  if not taken previously.

Course Category: Occupational
This Course is Typically Offered: Fall Only
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Course Competencies
  1. Utilize basic interactive prototype tools for developing site structure.
  2. Utilize basic interactive prototype tools for developing site presentation.
  3. Emphasize accessibility, semantic markup and current standards in their design development.
  4. Explain design and development challenges and current industry standards and trends.
  5. Implement appropriate User Interface (UI) and User Experience (UX) Design methods and techniques.
  6. Identify a workflow using an introductory design process that meets the needs and goals of the client in order to construct an appropriate solution to their design problem.
  7. Use design concepts of site architecture with attention to layout and graphic design elements and principles.
  8. Develop wireframes, design compositions and graphic design presentations appropriate to project goals.
  9. Optimize layout, wording, color, background, graphics and various other content.
  10. Integrate basic multimedia, forms and tables into product design.
  11. Explain basic vocabulary, such as semantic markup, hypertext and hyperlinks, image versus search engine optimization, relative and absolute path addressing and other relevant terms current to industry standards.
  12. Organize the workflow of a UI project.
  13. Construct the workflow of a UI project.
  14. Manage the workflow of a UI project.



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