MEDIA 235 - Advanced 3D Animation, Modeling and Texturing Credits: 3 Lecture Contact Hours: 3 Description:
This course has replaced CGT 252 .
This class adds to the skill sets that students were exposed to in Introduction to 3D Animation. In this class, students will improve their understanding of the aesthetics and software technology involved in creating effective and convincing animation. They will learn how to create more advanced models and textures to impove their craft.
Prerequisites: MEDIA 230 Corequisites: None. Recommended: None.
Course Category: Occupational Check Course Availability
Course Competencies
- Determine appropriate modeling techniques based on work flow and technical constraints.
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Create a variety of models ranging from organic to mechanical, using appropriate modeling techniques.
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Create custom materials using maps generated in digital imaging software.
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Create realistic surfaces using a variety of material types and UVW mapping techniques.
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Create 3D scenes with a variety of moods and effects using lighting techniques and environmental settings.
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Create realistic 3D models using a variety of modeling techniques, including dynamic objects and particle systems.
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Create animations using a variety of motion controllers, including motion constraints, dummy objects and the trackview editor.
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Create animations with hierarchal motions using dummy objects, grouping and forward and inverse kinetics.
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Create animated effects using animated materials, lights and environmental effects.
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Create animations that display a good sense of timing and motion.
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Create animations using animation software which tell a story and/or communicate ideas.
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